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Complete Character Overhaul - Ultimate HD Pack Mod Mod Posted over 1 year ago; 599 downloads; This Star Wars: Knights of the Old Republic mod includes HD Textures for every NPC (Human and Alien) in the game and HD Textures for every male and female armor in the game.
1000 Miglia1991
One glance at the rather nice 1930s-style box artwork will tell you that this is anything but your standard rolling road driving game. Despite using the basics of a game style that's seen service in everything from Out Run to Lotus 2 to this month's Jaguar XJ220, it's not an...
1869 (AGA)1992
You can't beat the feeling of power money brings, and there's plenty of money to be made in the A1200 version of 1869. It's the late 19th Century and the world is wracked with civil wars and international conflicts. In many ways, there's never been a more exciting time to...
18th Hole1993
19421990
It's not the official conversion of the game 1942, it's just a try to copy the king of the shoot'em up games. This 1942 was made with Shoot 'em up constructor kit. Anyway, it's fun :) ...
19431989
An awful conversion of what is supposedly a fine coin-op. This official sequel to the equally dire 1942 is slow, generally unplayable and nowhere near as good as other horizontally scrolling shoot'em-up budget titles such as Xenon II. ...
20000 Leagues Under Sea1988
The 'Abraham Lincoln' had been sent on a mission to find the mysterious sea monster and you, Professor Annorax, were on board. Many days passed without sight of anything, until one day a great force destroyed the ship. Now you find yourself on board the Nautilus under the command of...
3D Pool1989
Orlando is famed for Frak!, his cutesy Beeb game which was ever so badly ported to the C64 by Statesoft. His is also the name behind a number of quite brilliant Acornsoft titles. Now Orlando has discovered the Amiga, and has ported his 3D Pool game from the Archimedes and...
3D Soccer1991
Brian Nesbitt gets up out of his seat and then sits right back down again to enjoy the first of Simulmondo's sports simulations for the armchair fan. There's never been a 'real' soccer simulator on computer. MicroProse's International 3D Soccer made an attempt, but although it managed to look the part,...
3D World Boxing1992
Terrible boxing game. In 3D. Summed up neatly by the eight pages of irrelevant history about boxing and the paragraph at the end telling you to hold down fire and waggle the joystick. ...
3D World Tennis1992
Surprisingly attractive mix of management and actual tennis that has you picking fights with various people around the world to improve your form (you start off such a poor player that you can't cross the court in time to reach shots) before taking part in one of the big tournaments....
4 Get It1992
4D Sports Driving1992
I've never seen the attraction of owning a performance car if you've got nowhere to drive one. I mean, who needs four wheel drive when all you do is toddle along to the shops and back? What difference is a post-200mph top speed if the police give you a ticket...
4th & Inches1988
Thirty-two, sixteen, forty-eight... Hut! Hut! Hut! Everyone knows that Americans worship American Football more than they do the Pope, but what is it all about? Well, your basic objective is to transport the ball from one end of the field to the other, scoring a touchdown if you reach the other...
4x4 Off Road1988
This is a racing game where you have to drive a 4x4 vehicle on a bumpy road. You have to avoid rocks and other objects, repair your car and pass by your fellow drivers in your quest for the 1st place. The graphics is very lame, like the manoeuvrability. ...
5th Gear1990
If there are certain games that initially seem disappointing and then grow on you, there are also those that make a good first impression and then fail to deliver the goods. I have more than a sneaky impression that Fifth Gear falls into the latter category. The game has you taking...
688 Attack Sub1990
MicroProse have had things to themselves for a long time in the submarine simulation market: their aged game Silent Service gave the player a chance to experience the thrills and spills of captaining a World War II sub. Now Electronic Arts bring things right up to date with a simulation...
Old Army Game Zeppelin Head Cheats
7 Colors1991
In a chess-playing kind of way, 7 Colors is one of those abstract concepts that means next to nothing to just about everyone except the guy who invented it, and it only means anything to him when he's at the wrong end of eight pints of Gold Label. But if...
7Up Magic Spot1991
What is the point of producing a computerised version of an existing board game? Well, a computer-controlled opponent seems as good a reason as any - if it's any cop, that is. Otherwise, you might as well buy the real thing for around half the price. However, here's a computerised version...
9 Lives1990
Bob Cat is a real lad about town Every night he's out painting the town red or wowing the girls in the various night clubs. But even though Bob Cat has loads of lady friends, there is only one that he loves - Claudette cat. She has big beautiful eyes...
A-10 Tank Killer v1.51991
A-10 Tank Killer is obviously enough a flight simulation of the USAF's A-10 Thunderbolt - or Warthog as it is affectionately known by all 'Hog -Drivers'. Those of you weaned on little else but F-16s might wonder what the hell an A-10 actually is. Primarily, they are used alongside battlefield...
A-train1992
It has to be said. While Maxis obviously deserved to bask for a bit in the afterglow of Sim City, success seemed to fuddle its brains slightly, leaving us with the general impression that the company had very few ideas for future releases. For a year after the original game's...
A-Type AGA1998
A quite new, but very simple shoot'em up game, like Galaga Deluxe, but with primitive graphics and chip tune music. It uses the AGA, but for what? ...
A320 Airbus1991
Rainer Bopf, an active and high ranking officer in the Deutsche Luftwaffe, has spent the last three years of his life developing what he describes as a 'real' flight simulator. He's chosen to simulate the A320 Airbus, a modern, twin-engined, short haul civil aircraft designed and built by several European Countries,...
Aaargh1988
The number of games that ask you to save Earth from imminent destruction at the hands of evil mutant monsters literally runs into hundreds. The number of games that reverse those roles and ask you, as a monster, to cause as much damage to human civilisation as possible can be...
Abandoned Places1992
As you have probably surmised from the screenshots. Abandoned Places is very Dungeon Mastery indeed. There, I've said it, the obligatory comparison that always arises when this type of game is released. Now I refuse to do it any more! So just how does Abandoned Places shape up to all...
Abandoned Places 21993
Abandoned Places could have been a great success, but the collapse of its distributor, Electronic Zoo, meant that many players never got their hands on it. Fortunately for RPG fans the sequel has been released by ICE and looks set to be the smash that its big brother never managed...
ABC Boxing1991
Abracadabra1991
Act Out1987
Action Cat AGA1995
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From the first days of his ascension to power, Adolf Hitler planned to rebuild the Kriegsmarine into a world-class navy. Most of the world’s other major fleets included aircraft carriers, and so German naval authorities soon determined that the Reich would also require carriers.
Germany laid down its first carrier in December 1936, and launched the Graf Zeppelin two years later. The vessel would never enter service, however. Disputes between the Kriegsmarine and the Luftwaffe would delay the development of an air group, skepticism about the value of carriers would slow the project and, finally, the demands of the war prioritized other projects.
Had Graf Zeppelin entered service, however, she might have posed a formidable problem for the Royal Navy. Acting either alone or in support of Kriegsmarine battleships, Graf Zeppelin could have threatened Britain’s commercial lifeline, and at the very least made the anti-submarine campaign considerably more complicated.
Concept
The Royal Navy began converting ships into aircraft carriers before the end of World War I. By the early 1920s, Japan and the United States had joined the pack. The Washington Naval Treaty accelerated the pace of carrier construction, leading to the conversion of several large battle cruiser hulls into fleet carriers. France joined the party shortly thereafter, and even the Soviets and the Italians made abortive moves towards carrier construction.
The Treaty of Versailles sharply limited both German aviation and German naval construction, making aircraft carriers out of the question. When Hitler renounced those restrictions, however, carriers were back on the menu.
The Anglo-German Naval Agreement allotted roughly 40,000 tons to German carrier construction, and initially the Reich determined to construct two 19,000-ton ships, roughly the size of American, Japanese and British fleet carriers. Although access to foreign aircraft carriers was limited, the Germans did manage to acquire some engineering materials from Japan during the design process.
‘Graf Zeppelin’ in 1942. Royal Air Force photo
Ships
Expectations for the size of Graf Zeppelin and her sister increased across the process, as it became clear that the Anglo-German Naval Agreement did not pose a particularly important obstacle to what the Germans wanted. By the time of her launching, Graf Zeppelin was expected to displace 35,000 tons, very large for an aircraft of the era, similar in size to the Essex-class carriers.
Graf Zeppelin had a design speed of 35 knots, which would have made her the fastest carrier ever built, although it’s not at all clear that the final ship could have made that speed. She would also have carried a substantial anti-aircraft armament for the period, which Graf Zeppelin would have needed given the lack of escorts in any plausible mission profile.
Unlike American or Japanese carriers of the period, she would have had an armored flight deck.
Despite her size, the Germans did not expect Graf Zeppelin to carry a very large air group. Work on pilot training and aircraft development started in 1938. The responsibility for this development lay with the Luftwaffe, an inter-service collaboration arrangement that has repeatedly proved unworkable in practice.
In any case, the initial projected air group included 20 Fi 167 biplane torpedo bombers, 10 Bf 109 fighters and 13 Stuka dive bombers. As the project matured, the Germans dispensed with the Fi 167, and began working on plans to convert the Ju-87 into a torpedo bomber, as well as a carrier specialized fighter.
Still, this collection would have been substantially inferior to the air groups normally deployed on American or Japanese carriers.
‘Graf Zeppelin’ in September 1945. U.S. Navy photo
Old Army Game Zeppelin Head Cheat Sheet
Employment
Long-range plans for Graf Zeppelin would have involved service with the regular body of the Kriegsmarine, supporting and protecting German battleships in operations against the Royal Navy and other foes.
In the real war, however, Graf Zeppelin’s role would have been very different. Just as the cruisers and battleships of the Kriegsmarine found themselves committed to commerce raiding, Graf Zeppelin would have had to earn its keep in the hunt for merchant shipping in the Atlantic.
As an individual raider, Graf Zeppelin would have had some advantages over battleships such as Bismarck and Scharnhorst. Aerial recon would have made it much easier for the Graf Zeppelin to find targets, or to find targets for its partners.
Strikes launched by bomber and torpedo aircraft could have wreaked havoc at long range, against not only British merchant shipping, but also against escorts and would-be interception squadrons. And Graf Zeppelin’s fighter contingent could have dealt with Swordfish biplanes of the sort that crippled Bismarck. She could also have operated in tandem with a battleship or heavy cruiser, increasing the scouting range and lethality of the raider formation, while also providing protection against British aircraft.
The biggest problems would have come not from the ship’s fuel, but rather from the expenditure of limited aviation stores.
Sustaining carrier operations is hugely costly in terms of fuel, munitions and spare parts. The British, Americans and Japanese all dealt with this problem in different ways, and to different effect, but none of them employed carriers in long-range raiding ops detached from sources of supply. Germany did maintain a certain rump network of resupply ships in the Atlantic, but this would have struggled to keep Graf Zeppelin in operation for any extended period of time.
At the onset of war the Germans decided, probably correctly, that the carriers represented too much of an investment, given other priorities. The second ship of the class was broken up before launching, and work on Graf Zeppelin continued spasmodically across the war.
Eventually, Allied naval dominance made the construction of further surface vessels pointless. Graf Zeppelin was scuttled in 1945, raised by the Soviets, and sunk as a target in 1947.
In the end, the need to develop operational experience with carriers may have posed the most difficult obstacle.
In the wake of World War I, Japan, the United Kingdom and the United States spent almost two decades working through the problems and implications of carrier warfare. This included the development of aircraft, deck procedures, pilot training programs, resupply priorities, and aircraft management systems. The Germans would have had very little time to work on any of these, and could not have drawn on the expertise of any partners, apart from the distant Japanese.
Simply getting Graf Zeppelin’s air group into shape would have taken more time than the Reich had to lose.
Still, Graf Zeppelin could have thrown a wrench into Allied naval warfighting plans—in the Arctic, for example, it could have caused major problems for Murmansk convoys. It is fortunate that the Nazis never had the opportunity to put it to use.