Doom 2 Game Boy Cheats No Clipping
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Doom II: Hell on Earth |
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Developer: Torus Games This game has unused graphics. |
Idclip - No clipping. The player can walk through walls, monsters, and obstacles, climb high ledges instantly, and pass through items and across all tagged linedefs with no effect. Idspispopd - No clipping. This works only in Doom and The Ultimate Doom. Doom 2 is one of the many games that let players tweak their game options and powers using console commands. Console commands, though sometimes inferior to Cheat Engine tables and hacks, are a great way to hack a game and experience a different side of a label you didn’t see when running through for the first time.
The classic PC game hits handhelds, with some annoying censorship. Weirdly enough, unlike the GBA port of the first game, this one doesn't actually use the Doom engine at all! Mainly due to the much bigger maps of the game, so an engine specifically made and optimized for GBA (Southpaw engine) had to be used.
John Romero's Head
The John Romero head hidden behind the wall in Icon of Sin is, in fact, still present in this version – with, of course, the blood made green per the censorship issue. Due to the lack of a no-clip code, the chamber isn't normally accessible, However, if you run up to where two walls join for at least two minutes until you clip through a wall, then Romero's head can be seen off on the distance! Another way to access this is with a patch code to set the player's coordinates inside this area.
Mug Faces
There's a ton of unused Mug Faces in the ROM! Lets begin.
Since cheats can't be activated in Multiplayer and since the Invulnerability power-up doesn't even use this animation like on PC, these are completely unused without some kind of patch code.
The GBA Doom II port surprisingly doesn't turn the head left or right when getting hurt, or look like a serial killer when holding the fire button for a while, these are completely unused. The unused Ouch face from the PC counterpart, is also unused.
Gibbing Sound
There's an unused gibbing sound at offset FDF27C that goes for 7707 samples in length at 8000hz. Despite gibbing being removed from this version.
The Doom series | |
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DOS | Doom (1993) (Prototypes) • Doom II: Hell on Earth • Final Doom |
Windows | Doom (1993) (Prototypes) • Doom 3 (Prototypes) • Doom (2016) • Doom Eternal |
Mac OS Classic | Doom (1993) (Prototypes) • Doom II: Hell on Earth • Final Doom |
Mac OS X | Doom 3 (Prototypes) |
Linux | Doom (1993) (Prototypes) |
Jaguar | Doom |
32X | Doom (Prototypes) |
3DO | Doom |
SNES | Doom |
PlayStation | Doom (Prototypes) • Final Doom |
Nintendo 64 | Doom 64 |
Game Boy Advance | Doom • Doom II: Hell on Earth |
J2ME | Doom RPG • Doom II RPG |
Xbox 360 | Doom II: Hell on Earth |
PlayStation 3 | Doom Classic Complete (Doom II: Hell on Earth, Final Doom) |
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- Hints |
- Easter Eggs |
- Glitches |
- Guides |
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Doom 2 Cheats
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Doom 2 Game Boy Cheats No Clipping Tool
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Doom 2 Game Boy Cheats No Clipping Download
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